WE WORK WITH:
Team17
Facepunch
MADFINGER Games
World of Guns
Rebellion
Square Enix
We open the door to over 700 years of history to help you design and build epic games.
Receive expert curatorial insight and get hands-on with weapons and armour that have shaped our world. From AAA studios to indies we help developers get closer to the facts, deliver stunning in-game detail and create amazing experiences.
The Royal Armouries collection houses a range of iconic weapons and armour from throughout history. Reinforced by expert curators, we are a uniquely placed to support gaming developers enhance the historical and technical authenticity of their work.
Whether providing photographic, video and sound reference using museum objects, curatorial expertise, or hands-on experience for artists, animators, sound designers and other creatives, we help clients realise their creative vision with clear-cut understanding.
Armed with expert curatorial insight and with unrivalled access to the Royal Armouries collection of weapons and armour, we help the entertainment sector get closer to the facts.
We value realistic and authentic representations of arms and armour. Our consultancy and research service provides substantiated, accurate guidance for Gaming companies to design and create experiences grounded in historical reality.
The Royal Armouries has been a fantastic resource for research. While on site we received expert advice which has been highly beneficial in shaping our understanding of firearms, greatly enhanced our knowledge and enabled us to create high quality reference material. It was also a fantastic team-building exercise.
It's hard to imagine a more suitable, knowledgeable and professional service when referencing armaments and firearms in the UK.
Matt Isaac, Lead Artist, Facepunch Studios
We offer truly unique content capture opportunities to artists, animators and creatives. From on-site experiences at our museum locations, to access of an extensive media archive, our specialist service transforms our clients creative projects.
With Gray Zone Warfare, we aimed to push boundaries by creating an immersive experience where every shot fired feels real and consequential. Achieving this required an unparalleled level of research and expertise, and our collaboration with the team at the Royal Armouries was instrumental in this process.
Marek Rabas, CEO & Creative Director, MADFINGER Games
Enhance your project with over 700 years of history and research.